A Manifesto for Regulation?
Yes, I know I change blog layouts and URL’s very frequently, and only update sporadically, but that’s the luxury of having nobody reading it
Anyway, the purpose of this latest change is to give me an online home to catalogue thoughts, useful links and other items relevant to my ongoing PhD proposal (which has yet to find a home, though from all the information I have currently I have installed QUT as the slim [4/5, or -120 for our American friends] favourite, funding permitting).
In essence the PhD will look at the regulation of online environments, something I have previously considered in papers entitled Ludic Gambling: The implications of gambling legislation on online gaming and Governing Virtual Worlds: Empowering Players (Forthcoming, 2009/10).
Looking both at the economic and social implications of online worlds, I consider how different countries have dealt with their evolution, how game designers and the corprorate entities behind them have responded to regulatory efforts, and ultimately (and ambitiously) provide a manifesto for both how governments could/should look at regulating such environments, what can be reasonably expected of designers in terms of industry standards to prevent overseers being neccesary, and how players can pursue their own agenda and use their power as consumers to promote fair and safe environments.
