Eve Online change PLEX policy

July 12th, 2010 Darryl Woodford No comments

The PLEX, or Pilot License EXtension is the only form of RMT that is permitted with Eve Online. In essence, you can buy an item for $15 which grants you 30 days of game time. Alternatively, you can sell this PLEX to another player via the in-game economy, the current market rate for such being around 300 million ISK. Officially, there is no way to go the other way (i.e. you can’t turn in-game currency into real money), though you can ‘gift’ PLEX to others.

Traditionally PLEX have been a special case in Eve, you couldn’t travel around with them, instead using a redeem/reverse-redeem system and remote activation to take advantage of them wherever you may be in New Eden. Now though, things are changing. Selected quotes from the Dev Blog follow, along with some quick thoughts from me:

Now what?

[...] Therefore we’ll be removing all the special casing surrounding the PLEX items and have them function and behave as any other regular item. At the same time we’re changing the behaviour of the Redeeming system a bit so that items can be redeemed in any station (you could only redeem items in NPC stations before).

What does that mean specifically

• We will remove the restriction on undocking from a station with a PLEX in your cargo hold

• We will remove the restriction that PLEX cannot be put into courier contracts

• We will remove the restriction that items (including PLEX) can only be redeemed into NPC stations

• We will remove the restriction that items (including PLEX) can only be reverse-redeemed from NPC stations

• We will remove the restriction that ETC can only be converted into PLEX while inside an NPC station

If you blow up a ship that happens to be carrying PLEX, it may drop the PLEX as loot or it may be destroyed in the conflagration (much like any other item in a ship’s cargo hold). The refund policies for PLEX will not be any different from any other item..

Are you crazy? Do you know how many people will emoragequit when they’re ganked with PLEX in their cargo?

Maybe we’re a little crazy, yes, but we truly think the benefits outweigh the risks here. One of them is to combat the perception that PLEX is a more valuable item than others in the game which, of course, it isn’t (anyone who has lost a titan/carrier/T2 BS/etc knows this full well). Among the risks of course is that people will start losing PLEXs’ en masse and cancel their subscriptions. We will be monitoring that extremely closely as well as all other aspects of PLEX trade/usage patterns. Remember, we’re not forcing anyone to undock with PLEX, in fact we’re making things a little bit safer (if people choose to use the option) by allowing redeeming of PLEX to all stations instead of just NPC stations. The choice and risk is always at the discretion of the player, just like it should be.

via EVE Online | EVE Insider | Dev Blog.

Reaction amongst the Eve community seems mixed, with both sides being presented on their discussion forum. It seems to me that whilst this may anger a few new players who are unaware of the implications of travelling with PLEX and thus lose game-time, the overall change is logical. The PLEX is effectively just an item worth 300 million ISK (which we can equate to US$15), and there are a number of in-game items worth significantly more that it is possible to lose. However, not everyone agrees as this blog post indicates:

Oh, I’ve been waiting for this one.  This has drama, rage quit, and QQ written all over it.

[…]

PLEX will be set free.  You can carry it around.  You can sell people contracts to carry it for you.

And, of course, people can take it away from you.

And that is where the fun begins.  Somebody scans your cargo, sees you’re carrying game time, and you are suddenly a high priority target.

This goes live Tuesday, July 13, 2010.

I cannot wait to see how this unfolds.  I want to read tales of PLEX piracy.

This is soooo EVE Online.

via PLEX! PLEX for Piracy! « The Ancient Gaming Noob

Will be interesting to see how this one evolves…

Categories: Online Environments Blog Tags:

Updates: Blizzard Reconsider, Cavs owner’s other faux pas

July 10th, 2010 Darryl Woodford No comments

Blizzard have reconsidered, unsurprisingly. Though they are still sticking with, and don’t address, the in-game concerns discussed here previously.

I’d like to take some time to speak with all of you regarding our desire to make the Blizzard forums a better place for players to discuss our games. We’ve been constantly monitoring the feedback you’ve given us, as well as internally discussing your concerns about the use of real names on our forums. As a result of those discussions, we’ve decided at this time that real names will not be required for posting on official Blizzard forums.

via World of Warcraft (en) Forums -> Open Letter: Real Names on Blizzard Forums

Oh, and the Cleveland Cavs owner committed one other faux pas I didn’t pick up on last night; via CNN:

Dear computer users: If you’re ever going to write a fuming letter, think twice before setting the font to the oh-so-mockable Comic Sans.

Take it from Dan Gilbert, the owner of the Cleveland Cavaliers, the NBA team that lost its star basketball player, LeBron James, on Thursday night.

After Gilbert posted a rant — in the cutesy Comic Sans typeface — about James’ departure on NBA.com, bloggers, newspaper writers and Twitter pundits lashed back with a collective message that essentially said this:

Unless you’re a fourth-grader, or being ironic, or the author of a comic book, or on vacation from the 1990s, never use that typeface.

via Cavs owner’s letter mocked for Comic Sans font – CNN.com.

Blizzard & Internet Privacy: Part 2 (plus, how I was fake-twittered)

July 9th, 2010 Darryl Woodford No comments

So, there has been so very much written the last few days about Blzzard’s RealID policy, but it seems just about everybody agrees that anonymity is the expected default online, and that Blizzard have gone way too far with whatever their intentions (perhaps good) were with this system. Thought provokingly for me, Metaverse Journal even pointed out that Anonymity is the default offline:

We don’t normally think of anonymity as the default state, but it is. There’s 6.25 or so billion people on the planet. There are numerous occasions that we hand over our identification or give our names for one reason or another, but we generally do so only to people that we trust to handle them properly or that simply don’t really care who we are.

Do you know your barista’s full name? Do they know yours? Would you have any idea what their first name was if they didn’t wear a name tag?

We routinely caution our children not to give out their full names to strangers, or indeed to anyone that they don’t have a very good reason to trust (eg: a policeman).

If you ask the person serving you at the grocery checkout or your bank teller what their last name is, they’ll probably be reluctant to tell you. For many establishments it is against policy to reveal that information.

Large and heavily trafficked call-centres and customer-support services routinely assign pseudonyms to their staff to avoid issues of harassment. In smaller outfits, it’s rarer, but still sometimes done if a staff member has a particularly memorable, distinctive or unique first name – or if another front-line staffer has the same first name.

Why do we go through all of this?

Because we know it’s safer!

via Metaverse Journal | True Names: identity, safety and Blizzard’s Real ID

So the question switches to what is the solution, and the below from Randy Farmer basically summarises what I would argue for:

An Alternative Everyone Can Live With

There was/is an alternative – described in the Tripartite Identity Model post from two years ago: Implement Nicknames!

Sure, have a top-level social identity, but present it as user-controlled Nickname and allow users to share a variant of their real name – but don’t require it! Sure, if the Nickname is the same as their RealID, feel free to show an indicator, like Amazon.com does with their Real Name markers. Allow users to reveal what they wish – even provide incentives for them to do so, but don’t bind full disclosure on them. Even Facebook doesn’t do this!

It’s never too late.

P.S.: I can’t stop being amazed – Asking for help on a forum requires disclosing your real name to God, Google, and Everyone? Come on! You’ve got to be kidding!

via Habitat Chronicles: RealID and WoW Forums: Classic Identity Design Mistake.

Blizzard have responded, telling Gamasutra that “we’re listening”, but continuing to insist that the system is opt-in, because players are not forced to post on the forums and ‘their gameplay experiences will not change if they choose not to use the Real ID communication features in game’. Seriously? In the same discussion they also indicate that they will attempt to crack down on players using false identities, stating ‘our Terms of Use agreement requires that players provide us with accurate information’.

Meanwhile, players are exploring how they can use the parental control features to limit or prevent data being shared in-game using Real ID, and others are continuing to explore and expose the personal lives of Blizzard executives and staff, though to my mind some are going too far:. Here’s two (slightly out of context) quotes from the linked page, along with the disclaimer, scrubbed of personal details… to me that’s going too far.

NONE OF THESE POSTS ARE THREATS. I’ve seen people at 4chan and other places saying this site is filled with thinly veiled threats. It’s not. I do not wish to see any harm or harassment come to ANYONE listed here, even Bobby.

But hey, he’s a busy man. He’s got a wife and three young daughters, ages x, y, and z. The oldest is [xxx], she likes skiing. There are pictures of her that can be found, but I’m not posting them because I think I’ve made my point there. Anyone messing with his family or kids is a sick fuck, but you know what? There are a lot of sick fucks who play WoW

The beautiful family’s current address is either xxxx or yyyy ******** Way. They own or owned both but surely they don’t need two houses, do they? ******* Way, Beverly Hills, California 90210. They spent $171,708 for renovations a few years ago, nice place!

via What’s in a name?

But in general the point is well made around the net, you can find plenty of information about almost anyone with free tools these days, as I have shown friends in the past when pointing out their facebook profiles were open for the world to see, and just about anyone can be impersonated. Just a couple of weeks ago I came across this on twitter, using all my personal information (that is on twitter) for (I assume) spamming purposes:

Fake twitter account

Twitter have now removed the account, but it’s an example of how easily privacy breaches can occur, your identity can get stolen, and why it’s worth monitoring the google results for your name!

Privacy? What Privacy? Blizzard insisting on real names for forum, in-game profiles

July 7th, 2010 Darryl Woodford 2 comments

This update brought to you from my travels, so I apologise for any typos in advance.

So Blizzard are now making it so instead of showing your character on those forums, it’ll instead show your real name with the option of attaching your char name too it (no option of not showing your real name).

Now I think it’s fairly safe to say that this is perhaps the dumbest idea that anyone has ever had ever.

To alleviate people’s concerns, Blizzard employee Bashiok decided to say his real name on the forums, his real name is Micah Whipple

http://forums.worldofwarcraft.com/thread.html?topicId=25712374892&sid=1&pageNo=1 Post #16

So say hi to Micah Whipple

via WoW Riot | WotLK, Wrath of the Lich King, WoW, World of Warcraft, Arena Season 5.

I’m not going to publish his details here, but suffice to say just about every detail of his (and several other Micah Whipple’s) life was made public.

The background issue here though is one of privacy. From what I understand in addition to this implementation on the forums, they also have an in-game/in-world implementation of RealID, which allows you to see the real names of your game friends, and (importantly) friends of friends. Now we all know how well that went down with facebook users.

It seems the idea behind this, and one that Eve have also championed with EveGate, is a desire to create a social network around their player base. This is an attempt to compete with the social element of facebook games, and presumably to keep their players tied to paying a subscription to maintain their social network, rather than using something like Facebook which, for all its faults, is currently free. I happen to think it’s a futile attempt for much the same reasons as I have discussed here before, there’s too much social capital invested in Facebook even for somebody of the budget of Blizzard to compete. Even Google is a long shot I think..

Blizzard responded thus:

“I should point out that showing a real first and last name doesn’t provide any one the right to then seek out additional information on that name and post it here. That has been and will continue to be a violation of the forum code of conduct, and so bans and what have you are incoming. Fair warning. 

That’s just a blanket rule that applies to everyone.”

Which is all well and good, but doesn’t excuse them from the initial privacy violation. What is to stop somebody engaged in an in-game or forum dispute with another player looking up their personal information and then publishing it on their blog, on a guild forum (for harassment purposes) or on one of the many unofficial WoW sites. In all those examples, Blizzard are enabling the harassment, and at the very least are opening themselves up to bad press.

The initial idea of allowing players to connect with each other isn’t horrible (a friend offered the example of connecting with people he used to play with that are now on different servers etc), but why they are relying on real name, as opposed to some non-character tied username I don’t understand.